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The Divergent Life: THE FACTIONSIn Divergent, society is divided into 5 factions, each dedicated to the cultivation of a particular virtue. Faction: 1. a group or clique within alarger group, party, government, organization, or the like. HOW FACTIONS ARE CHOSENEach year, all 1.
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Aptitude Test. The purpose of the test is to discover a disposition towards one of the five traits of the five factions (below). It provides a good indication of what faction a person should choose based on his/her predominant characteristic. The next day in the Choosing Ceremony test- takers must choose which. They can either leave their family and. The aptitude test result should be taken into account but the decision is ultimately their choice. THE APTITUDE TEST.
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The test takes place at the school, in dedicated testing rooms. The test administrators consist of mostly Abnegation volunteers, but also include 1 Erudite & 1 Dauntless for the Abnegation- born students.
Tests cannot be administered by a member of the same faction as the test- taker. No preparation for the test is allowed. Electrodes connected to a computer are attached to both the student and the test administrator, and the student is then given a serum to drink. This connects them to a simulation.
The simulation provides a series of scenarios which the student must react to. Each stage, monitored by the administrator. In the rare case a test proves inconclusive, with the elimination of only three or. Divergent.)ABNEGATION FACTIONDEFINITION: [Pronounced: Ab- neg- ay- shun] l. As opposed to relinquish, give up- - more passive.
HISTORY. Abnegation was formed by those who blamed selfishness for human nature's errors. They believe in selfless actions and attaining peace through the elimination of selfishness. By doing so, they choose to completely forget themselves and only serve others. TRAITS: Sit. quietly and wait.
Bow heads, a sign of respect, when greeting each other. Not manipulative, but not forthright. Their morally incorruptible quality makes them the only reasonable faction to be able to govern the city as political leaders. PHYSICAL TRAITS: Clothing is gray and simple. The only adornment allowed is a watch.
Female Abnegation typically wear their hair in a bun/knot. ABNEGATION INITIATION: The initiates, who. Abnegation manifesto. Then all of the older members wash the. They all share a meal, each person serving food to.
NICKNAME: 'Stiffs'. RELATIONS: On good terms with Amity; unknown relationship with Candor; on neutral terms with Daunless but opposing views on violence; rivals to power- seeking Erudite. CURRENT LEADER: Marcus Eaton. FACTION MANIFESTO: HEREDAUNTLESS FACTIONDEFINITION: [Pronounced: Dawn- t- less] Fearless, undaunted. Courageously resolute, especially in the face of danger or difficulty; not discouraged. Undaunted: resolute, especially in the face of danger. Note: Being fearless and being undaunted are two different things.
HISTORY: Dauntless was a faction formed by those who blamed cowardice for. The only answer is to face your fears and find. TRAITS: Loud, expressive. Bravery, courage, fighting and physical skills.
In charge of security, their primary purpose is to guard the fence that surrounds the city. They began guarding the fence five years prior. Before that they patrolled the factionless sector. PHYSICAL TRAITS: All- black clothes, tattoos, piercings, unnatural hair colours. DAUNTLESS INITIATION: Taken very seriously.
Transfer initiates have to jump out of the moving train. Dauntless HQ, & onto the roof of a building. They must then jump off a seven- story building without knowing what. The initiates are separated during the first stage of initiation. The. Dauntless born are trained by Lauren, and the transfers are. The Benchwarmers Full Movie Part 1. Four and Eric. Initiates all sleep in one room (girls & boys). Physical- initiates learn how to fight and are pitted against each other to prove.
Scored based on their victories and. Emotional- initiates are put into a simulation where they face their fears. They are not aware it is only a simulation, and have to calm. The Divergent seem to have a knack for this. Mental- initiates are put into their fear landscapes, which reaches for every. This time, they are aware that it is not real. Those not in the top 5 of each initiation class typically end up as guards.
Those not in the top 1. RANDOM FACTS: Only faction to use the train.
Muffins and toast for breakfast. RELATIONS: On neutral terms with all factions. CURRENTLEADER: Max, Eric, Four, Tori, Harrison. FACTION MANIFESTO: HEREERUDITE FACTION DEFINITION: [Pronounced: Air- yoo- dyte] Characterized by great knowledge; learned or scholarly. The word "erudite" focuses on knowledge rather than intelligence- - intelligence being something you're born with, and can't necessarily control, and knowledge being something that you acquire. HISTORY: Erudite was formed by those who blamed human ignorance for the faults of. They formed Erudite as a way of eliminating ignorance and. TRAITS: Chat about books and newspapers; in constant pursuit of knowledge.
Curiosity, which drives them to seek knowledge. The faction produces most of the city's librarians, doctors, scientists, & teachers. They keep records of the city &. Most technological advances are due to Erudite, including all of the simulation serums. PHYSICAL TRAITS: Most members wear glasses no matter how perfect their vision is, to give the appearance of intelligence. Each member must wear at least one piece of blue clothing as they believe it a calming colour that helps stimulate the brain.
ERUDITE INITIATION: Mostly unknown, but they most likely study, and take rigorous tests. It is also stated by Therese that there is an initiation intelligence. Each of the initiates selects and is trained in a certain. Erudite. NICKNAME: 'Know it all's'. RELATIONS. On good terms with Amity and Dauntless; on neutral terms with Candor; harbours a fierce grudge against Abnegation who form the government, a power they seek. They believe them to not be as selfless as they claim. CURRENTLEADER: (Chosen by IQ) Jeanine Matthews. FACTION MANIFESTO: HEREAMITY FACTIONDEFINITION: [Pronounced: Am- it- ee] l. It's not just about and apple- picking.
It’s about cultivating strong relationships and trying to understand each other. HISTORY: Amity is the faction that dislikes war. They formed Amity in order to. They are truly a democratic. TRAITS: They love music, art, games, and laughter. They give hugs when greeting.
They vote on everything, almost. Their bread haspeace serum added to prevent their members from fighting. Amity's essential nature comes from its crop- growing.
They run the farms, which provides some of the food for all the factions. They tend to be counsellors, caretakers & artists. PHYSICAL TRAITS: Members dress comfortably in red and yellow clothing. Their dress code is less formal than other factions, as long as it is bright and pleasant. AMITY INITIATION: Like Erudite, very little knowledge of Amity's initiation process is.
From what we can gather, though, it involves. NICKNAME: 'banjo strummin' softies'. RELATIONS. On good terms with Abnegation; on very good terms with Erudite who provide them with farming inventions; opposing. Dauntless but on neutral terms; a slight rivalry with Candor, who believe "those who seek peace will always deceive to keep the waters calm" suggesting Amity can be dishonest. CURRENT LEADER: They don't recognize a leader but use Johanna Reyes as their representative. FACTION MANIFESTO: HERECANDOR FACTIONDEFINITION: [Pronounced: Can- der]; l. The faction is not just trying to develop honesty, they're also trying to develop impartiality. HISTORY: Candor was a faction formed by those who blamed duplicity and deception. They believe in the principle that honesty and. TRAITS: Honest, trustworthy, and able to read body language to detect lies.
They greet each. other by shaking hands. They provide sound leaders in Law. PHYSICAL TRAITS: Black & white clothes, because they see the truth as black & white.