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Need for Speed - Wikipedia. Need for Speed, also known by its initials NFS, is a racingvideo game franchise created by Electronic Arts and currently developed by Ghost Games. The series centers around illicit street racing and in general tasks players to complete various types of races while evading the local law enforcement in police pursuits.
Need for Speed, also known by its initials NFS, is a racing video game franchise created by Electronic Arts and currently developed by Ghost Games.
Directed by Michael Winner. With Charles Bronson, Jan-Michael Vincent, Keenan Wynn, Jill Ireland. An aging hitman befriends a young man who wants to be a professional. Watch Dogs 2 got its final patch today, which makes impossible to use mods while online if you’re playing on PC. The game’s publisher, Ubisoft, says that this is. Directed by Simon West. With Jason Statham, Ben Foster, Donald Sutherland, Tony Goldwyn. Follows an elite hit man as he teaches his trade to an apprentice who has a. Metacritic Game Reviews, The Witness for PlayStation 4, You awaken, alone, on a strange island full of puzzles that challenge and surprise you. You can't remember who. Gameplay. Watch Dogs is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to.
The series released its first title, The Need for Speed in 1. Since Need for Speed: High Stakes, the series has also integrated car body customization into gameplay.
Need for Speed has been critically well received. It is one of the most successful video game franchises of all time, selling over 1. Due to its strong sales, the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys.[2]The series has been overseen and had games developed by multiple notable teams over the years including EA Black Box and Criterion Games, the creators of the Burnout franchise.[3] In August 2.
Criterion Games, it was announced that Swedish developer Ghost Games would gain control of the Need for Speed racing franchise and oversee future development of the main series.[4][5] At the time, 8. Ghost Games' work force consisted of former Criterion Games employees.[4][5]Gameplay[edit]Almost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks.
Before each race, the player chooses a vehicle, and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via a split screen, a LAN or the Internet. Although the games share the same name, their tone and focus can vary significantly. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all; in some games the software simulates real- car behavior (physics), while in others there are more forgiving physics. With the release of Need for Speed: Underground, the series shifted from racing sports cars on scenic point- to- point tracks to an import/tuner subculture involving street racing in an urban setting.
To date, this theme has remained prevalent in most of the following games. Need for Speed: Shift and its sequel took a simulator approach to racing, featuring closed- circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fictional street circuits in cities like London and Chicago. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars. Most of the games in the franchise include police pursuits in some form or other. In some of the games featuring police pursuit, the player can play as either the felon or the cop.[6] The concepts of drifting and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament/career mode aside from the regular street races. In drift races, the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle.[7] In drag races, the player must finish first to win the race, though if the player crashes into an obstacle, the race ends.[7]The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks.
Each game has car tuning which can set options for items like ABS, traction control, or downforce, or for upgrading parts like the engine or gearbox. Visual tuning of the player's car becomes important in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine.[8]Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories: exotic cars, muscle cars, tuners, and special vehicles.[9] Exotic cars feature high performance, expensive cars like the Lamborghini Murciélago, Mercedes- Benz SLR Mc. Laren, Chevrolet Corvette and the Ford GT; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet Camaro; while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution.
The special vehicles are civilian and police cars that are available for use in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Need for Speed: Carbon.[9]Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa.[1. Beginning with Underground, the series has taken place in fictional metropolitan cities.[1.
The first game featured traffic on "head to head" mode, while later games traffic can be toggled on and off, and starting with Underground, traffic is a fixed obstacle.[1. Most of the recent Need for Speed games are set in fictional locations of our world, in a number of different time periods. These include, but are not limited to, Bayview, Rockport, Seacrest County, Fairhaven City and Ventura Bay.
Development[edit]The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. Prior to Electronic Arts' purchase of the company in 1. Stunts and Test Drive II: The Duel. After the purchase, the company was renamed Electronic Arts (EA) Canada.
The company capitalized on its experience in the domain by developing the Need for Speed series in late 1. EA Canada continued to develop and expand the Need for Speed franchise up to 2.
Vancouver- based gaming company, named Black Box Games, was contracted to continue the series with Need for Speed: Hot Pursuit 2.[1. EA Black Box has been the primary series developer on a yearly cycle from 2. In 2. 00. 9, EA brought in Slightly Mad Studios, due to sagging sales, and they released Need for Speed: Shift, and EA's own UK- based company Criterion Games came with Hot Pursuit in 2.
In 2. 01. 1, Slightly Mad Studios released a sequel to Shift, Shift 2: Unleashed and EA Black Box released Need for Speed: The Run. In 2. 01. 0, EA introduced a social platform, titled Autolog, for Need for Speed: Hot Pursuit and future games in the series. Autolog provides social features for Need for Speed games via a mobile app and website; it allows players to track game progress, view leaderboards, share screenshots with friends, and more.[1. At E3 2. 01. 2, Criterion Games vice president Alex Ward announced that random developers would no longer be developing NFS titles. Ward wouldn't confirm that all Need for Speed games in the future would be developed entirely by Criterion, but he did say the studio would have "strong involvement" in them, and would have control over which NFS titles would be released in the future.[3][1.
During August 2. 01. Criterion would be restructured and downsized, while Ghost Games would spearhead all future development of the series.[3]Series overview[edit]There have been 2. Need for Speed series. All games of the Need for Speed- series by system.
Title. Year. PCConsoles. Handheld. Developer. Notes. The Need for Speed.
DOS3. DO, Saturn, PS1. N/APioneer Studios.
Watch Dogs - Wikipedia. Watch Dogs (stylized as WATCH_DOGS) is an action- adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide on 2. May 2. 01. 4 for Microsoft Windows, Play. Station 3, Play. Station 4, Xbox 3.
Xbox One, while a Wii U version was released in November 2. Set within a fictionalized version of Chicago, Illinois, the single- player story follows a hacker and his efforts to seek revenge after the killing of his niece.
The open world design lets players freely roam the urban city, suburbs, open countryside, and run- down neighborhoods of Chicago. The game is played from a third- person perspective and its world is navigated on- foot or by vehicle.
Players control Aiden Pearce, a grey hat hacker who can hack into the "ct. OS", a centralized operating system which manages the hyper- connected city of Chicago, and formed after the Northeast blackout of 2. An online multiplayer mode is also provided in the game, allowing up to eight players to engage in both cooperative and competitive gameplay in a recreation of the single- player setting. Development on the game began in 2. As part of their research for the open world, the developers conducted field research around Chicago throughout development and captured footage for the design team.
Duties were shared between many of Ubisoft's studios worldwide. Following its announcement in June 2. Watch Dogs was widely anticipated.
At release, it received a polarized reception; praise was particularly directed at the game's hacking elements and mission variety. The game received criticism concerning the discrepancy in graphics quality between marketing and the real game and also concerning the overall gameplay, plot, protagonist, and some technical issues. Watch Dogs was a commercial success, breaking the record for the biggest first day sales of a Ubisoft game, and becoming the biggest launch of a new intellectual property ever in the United Kingdom at the time. As of 1 January 2.
It was followed by a sequel, Watch Dogs 2, in November 2. Gameplay[edit]Watch Dogs is an action- adventure game played from a third- person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story.
Outside of missions, players can freely roam the open world of Chicago. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.[2].
Using the in- game smartphone, players have the ability to view a plethora of options, including the ability to display descriptive backgrounds of non- player characters. In the main game, players take control of Aiden Pearce, a vigilante who can hack into various electronic devices tied to the city's central operating system (ct. OS), allowing various methods for the player to solve numerous objectives.[3] The hacking mechanic in the game is performed directly from Aiden's in- game smartphone. The phone is also equipped with applications that interact directly with the environment around the player; for example, players can hack into NPC's phones to retrieve bank data and steal funds as well as unlock new cars, weapons, and in- game music, or they can hack into traffic lights to cause collisions.
Players can stop trains, raise security barriers, and black out the entire city and can slow down time to shoot.[4]The game's combat utilises a combination of stealth components and limited parkour (there is no jumping up or across), along with the mechanics of a cover- based third- person shooter.[5] The game allows the players to use non- lethal attacks and avoid killing anyone should they decide to, except the three main antagonists of the game, Damien Brenks, Lucky Quinn and Delford "Iraq" Wade. The hacking element of the game can also be used in combat situations to eliminate opponents, create diversions, or create cover. It can also be used as a stealth tool to sneak past guards. Watch The World`S End Online The World`S End Full Movie Online on this page. In combat, auto- aim and a cover system are available as assistance against enemies. If players take damage, their health meter will gradually regenerate. If players commit crimes while playing, the police may respond, as indicated by a meter in the head- up display.[6] Alongside the single- player mode, Watch Dogs features an asynchronous online multiplayer mode. One element to the multiplayer mode is a one- on- one interaction, in which one player secretly joins the single- player experience of another player and attempts to install a "back- door virus" onto their smartphone.[7] In addition, the game features an eight- player free roam mode.[8] Other multiplayer modes include car races, competitive decryption combat, and a ct.
OS mobile challenge.[b] A mobile application is also available for smartphones and tablets that allows players to challenge another player in- game and use hacks that triggers traps, in an attempt to stop them from succeeding.[1. Synopsis[edit]Setting and characters[edit]In the backstory of Watch Dogs, a computer hacker is discovered to have been behind the Northeast blackout of 2. This event prompted the Blume Corporation to develop ct. OS (Central Operating System) a supercomputer that connects everyone and everything[1. Chicago, Illinois (the setting of the game), it becomes the most technologically advanced city in the world. In Watch Dogs, players take control of Aiden Pearce (Noam Jenkins), a grey hathacker and vigilante. After a hacking job gone wrong, a hit is sent out on Aiden.
While intending to kill him, hitmen accidentally kill his young niece Lena Pearce. Now Aiden seeks to bring out his own kind of justice to the people responsible and avenge his niece, while protecting the remaining family around him, his younger sister Nicole Pearce (Anne Hopkins) and nephew Jackson Pearce (Nicholas Bode). Aiden teams up with a host of allies over the course of the game: Jordi Chin (Aaron Douglas), a "fixer" with a motormouth and Aiden's hired partner; Clara Lille (Isabelle Blais), a tattoo artist and member of the "Ded. Sec" hacker group (under the alias 'Bad. Boy. 17'); Raymond "T- Bone" Kenney (John Tench), a former ct. OS engineer, and the hacker responsible for the northeast blackout in 2.
Tyrone "Bedbug" Hayes, a 1. The Black Viceroys; and Tobias Frewer, another former ct.
OS engineer now down on his luck and also crafts tools and weapons for Aiden. Aiden also encounters many foes, including Delford "Iraq" Wade (Jerod Hayes),[1. Bedbug; and Dermot "Lucky" Quinn (Myron Natwick), the conniving elderly and wealthy owner of the Merlaut Hotel and crime boss of Chicago's crime underworld.
Other characters include Damien Brenks (Daniel Kash), Aiden's evil former mentor and partner- in- crime and the main antagonist; and Maurice Vega (Christopher Jacot), the conniving trigger man who caused the accident that claimed Lena's life. Hacker Aiden Pearce and his mentor and partner Damien Brenks launch an electronic bank heist at the rich high- end Merlaut Hotel in Chicago, with Aiden transferring the funds through his smartphone.[1.
When they come across a strange file and alert another hacker, Damien tries to find the hacker, giving them both away. Unable to talk Damien out of it, Aiden stops him by leaving.[1. Fearing for the safety of his family (his younger sister Nicole, and her children Lena and Jackson), Aiden decides to drive them to safety under the guise of a surprise trip to the countryside. However, on the way, two hitmen are hired to intercept the car and take out Aiden.