Dirge Of Cerberus: Final Fantasy VII Full Movie
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Materia (Final Fantasy VII) Final Fantasy Wiki. FFVIIOt. Wta. SThe White Materia. The knowledge and wisdom of the Ancients is held in the materia. Anyone with this knowledge can freely use the powers of the Land and the Planet. That knowledge interacts between ourselves and the planet calling up magic..
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Sephiroth. Materia(マテリア, Materia?) are items in the Compilation of Final Fantasy VII that allow a character to cast spells, summon, and use new command abilities, boost stats and give support abilities. Materia form the basis of the skill and ability system for Final Fantasy VII, and play a prominent role in character skills in other games.
Sephiroth, Cloud, and Tifa observe natural Materia at a Mako Spring. Materia is crystallized Mako.
Metaphysically, Materia calls upon the wisdom of the Lifestream to manipulate nature manifesting as the phenomenon of magic for most Materia, although other Materia enhance the user's abilities. Return Of The Living Dead III Full Movie Part 1. Unless one is descended from the Cetra, Materia is the only way humans can use magic. When explaining how Materia is created to Zack and Tifa on Mt. Nibel, Sephiroth mentions that he and Professor Hojo debated the nature of Materia. Hojo objected to the term "magic" being applied to powers from Materia, but could offer no better explanation.
FFVIIOtWtaS Materia (マテリア, Materia?) are items in the Compilation of Final Fantasy VII that. Watch Smiley Face Streaming.
In "Case of Yuffie" of On the Way to a Smile it is explained that to use a Materia's power, a shock triggered by the user's mind waves is required. As a result the user's mind is weakened and frequent use of Materia without rest taxes their stamina. Materia occurs naturally at "Mako Springs", places where the Lifestream leaks to the surface of Gaia and condenses, such as on Mt.
Nibel. This is a rare occurrence, taking centuries for the Mako to crystallize into Materia, and in Crisis Core - Final Fantasy VII- Shinra scientists mention that most Materia in use is artificially produced. It is never stated if natural Materia has any appreciable difference in usage and power from artificial Materia, but the White Materia, Black Materia, and the four Materia pieces found in the Materia Caves are much stronger than other Materia pieces. Artwork of Materia Fusion apparatus for Crisis Core. Though the process varies from game to game, Materia can level up, increasing its powers further.
In Final Fantasy VII Materia learns new abilities as it levels up and when mastered spawns a copy. In all other games in the Compilation of Final Fantasy VII, Materia pieces are linked to a single ability that becomes more potent as the Materia gains power: in Crisis Core - Final Fantasy VII- Materia gives higher stat boosts as it levels up, while in Before Crisis - Final Fantasy VII- Materia has a higher chance of affecting the user's weapon and/or armor as it increases in level. Exclusive to Crisis Core, different Materia shards can be combined via Materia Fusion, resulting in a stronger Materia often manifesting as a literal combination of the two individual Materia, such as Fire and Power Attack fusing to create Fire Blade. The size of Materia is ambiguous throughout the Compilation of Final Fantasy VII. Watch The Levelling Online Hulu.
In the original Final Fantasy VII and in Dirge of Cerberus - Final Fantasy VII- , most Materia, excluding the White, Black, and Huge Materia, are about the size of a marble. In Final Fantasy VII: Advent Children and Crisis Core - Final Fantasy VII- Materia appear to be slightly smaller than a tennis ball, about the size of the White Materia in Final Fantasy VII. As Materia is referred to in Final Fantasy VII as "growth" when leveling up, Materia may increase in size to denote its level of power, explaining the ambiguities. Materia in the Compilation of Final Fantasy VII typically come in different types, indicated by their color and function, which can be divided up even further in some games.
These types are as follows. Summon Materia. Summons creatures to cause devastating effects to foes or positive effects to the user. Magic Materia. Used to cast magic spells which can deal damage, heal or cause various effects. Command Materia. Adds abilities beyond summons and magic to the user, to various effects. Support Materia. Enhances the power of other Materia when paired with them.
Independent Materia. Provides support and auto- abilities and stat boosts to the user. Crisis Core - Final Fantasy VII- expands on the colors of the original Final Fantasy VII, adding different shades of each color to further classify Materia types. For example, a lighter shade of green is used for curative Materia.
Only Summon Materia have a single color and type and remain solely red. Other entries in the Compilation of Final Fantasy VII use separate classifications as described above, and in them color has little to do with a Materia's abilities. Kadaj uses a blue Materia in Final Fantasy VII: Advent Children to use Enemy Skills and summon Bahamut SIN. Vincent's select Materia in Dirge of Cerberus - Final Fantasy VII- , being Fire, Blizzard, and Thunder, are respectively, red, blue, and yellow, and Shelke has an orange Materia which she claims is a Shield Materia. While these Materia would be hued accordingly to their corresponding color, it is likely that the color system is more for gameplay and classification than it is for actual world canon. The Goddess Materia, a gigantic natural Materia. In addition to the above types, there are several unique types of Materia with unique colors that do not fit into one of the above categories.
These types normally have a very different role, and are used solely in lore and story events, and cannot be equipped. The Black Materia is used to call the Ultimate Destructive Magic, Meteor, which can destroy the Planet.
The White Materia is used to call Holy, the ultimate protective magic which cleanses the Planet. The Keystone, a Materia used to access the Temple of the Ancients. Huge Materia are special Materia formed from compressing Mako in a Mako Reactor. Four of them are found in Final Fantasy VII. Master Materia are available for Command, Magic, and Summon Materia, and contains all or most of the commands for that particular type. In Dirge of Cerberus - Final Fantasy VII- there is the Protomateria used by both Lucrecia Crescent and Shelke to help Vincent control his Chaos form.
In Before Crisis - Final Fantasy VII- there is a Summon Materia which summons Zirconiade, the ultimate summon. It was split into many pieces to prevent Zirconiade from being called. In Crisis Core - Final Fantasy VII- , there is an enormous red Materia called "The Goddess Materia" which resides in the depths of the Banora Underground. Appearances. Edit. VIIThe Materia Menu. Materia can be used when slotted into a weapon or a piece of armor.
Once slotted into an equipment piece the wearer can call upon the Materia's powers. Using Materia has both pros and cons. Depending on the type and strength of the Materia equipped, some stats may be lowered or enhanced.
As an example, the Restore Materia picked up in Sector 1 Reactor at the beginning of the game reduces maximum HP by two percent and Strength by one, but raises maximum MP by two percent and Magic by one. Winning battles earns Ability Points that is distributed to Materia currently equipped to a party member in an armor or weapon that has AP growth and Materia levels up when it gains enough AP. Some equipment affects Materia growth through AP; some have Materia slots but the Materia linked to gains no AP, while others double or triple the amount of AP. Other weapons and equipment have no Materia slots at all.
Some Materia allow access to new commands when leveled up, others allow the user to use the granted command more times, others give a bigger stat bonus. When Materia reached its highest level it is "mastered" and a second Materia with the same powers is born. Thus, with patience and enough leveling up, even one- of- a- kind Materia could be reproduced infinitely. Materia can be slotted into a single slot or a connected equipment slot.