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Night Trap - Wikipedia. This article is about the video game. For the 1. 99. 3 film also known as Mardi Gras for the Devil, see Night Trap (film). Night Trap. Developer(s)Digital Pictures.
Publisher(s)Director(s)James Riley. Producer(s)Ric La.
Civita. Kevin Welsh. Designer(s)James Riley. Rob Fulop. Writer(s)Terry Mc. Donell. Composer(s)Sunny Blue.
Steve Austin (born Steven James Anderson on December 18, 1964, later Steven James Williams), better known by the ring name "Stone Cold" Steve Austin, is an American. Texarkana, Texas and Arkansas newspaper. Includes news, sports, opinion, and local information.
Skyes. Martin Lund. Platform(s)Sega CD, 3. X, 3. DO, MS- DOS, Mac OS, Microsoft Windows, Play. Station 4, Xbox One. Release. October 1.
Sega CDNA: October 1. EU: May 1. 99. 3AU: June 2. X3. DOMS- DOS & Mac OSNA: October 1. NA: 1. 99. 5 (Director's Cut)Microsoft Windows. Play. Station 4. NA: August 1. WW: TBAXbox One. Genre(s)Interactive movie.
Mode(s)Single- player. Night Trap is an interactive movie video game developed by Digital Pictures and originally released by Sega for the Sega CD in 1. The game is presented primarily through the use of full motion video (FMV). In Night Trap, the player takes the role of a special agent tasked to watch over teenage girls (starring Dana Plato) visiting a house which, unbeknownst to them, is full of danger. The player watches live surveillance footage of the house and triggers traps to capture anyone seen endangering the girls. The player can freely switch their view between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues. The origins of Night Trap can be traced back to a 1.
Axlon to demonstrate their Control- Vision game console to Hasbro. The system used VHS tape technology to present movie- like gaming experiences.
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- Night Trap is an interactive movie video game that uses full motion video (FMV) to present the story and gameplay. The player is instructed by the in-game police.
With the system picked up by Hasbro, production of Night Trap commenced. The video footage was recorded the following year in 1. Hasbro suddenly canceled the Control- Vision in 1. Tom Zito, to purchase the film footage and found Digital Pictures to complete its production. Night Trap was eventually released as the first interactive movie on the Sega CD in 1.
The game received mixed reviews. Critics praised the game's B movie- esque quality, warped humor, and smooth video animation, but criticized the shallow gameplay. The title is particularly notable for being one of the principal subjects of a 1. United States Senate committee hearing on violent video games, along with Mortal Kombat. Watch Defendor Youtube here. Night Trap was cited during the hearing as promoting gratuitous violence and sexual aggression against women. Toy retailers pulled the game from shelves that December, and Sega withdrew the game from the market by January.
The Senate hearing eventually led to the creation of the Entertainment Software Ratings Board (ESRB), the North American video game ratings board still used today. After the controversy subsided, Night Trap was re- released and ported to other consoles. These later ports received more harsh reviews due to the aging appeal of full motion video.
A re- release of Night Trap in celebration of its 2. August 1. 5, 2. 01. Gameplay[edit]. Screenshot of the Sega CD version, showing the user interface. Night Trap is an interactive movie video game that uses full motion video (FMV) to present the story and gameplay.[1][2] The player is instructed by the in- game police squad to watch live surveillance footage of the Martin household and trigger traps to capture anyone that is seen endangering the house guests. Cameras are situated in eight locations in and around the house: the entry way, living room, kitchen, bedroom, bathroom, driveway, and two hallways. A map is available as well so the player can see how the rooms are connected. Watch Warrior Princess Online IMDB. The player can freely switch between viewing the different cameras to keep up on house activities and pick up clues from conversations.
Kelli, an undercover agent, will also provide clues to the player.[3] The player must avoid trapping her, any other agent, or the house guests.[4]When someone is within range of a trap, a sensor bar will move into a red zone. Activating the trap at this moment will capture them.[3] If the trap is activated when the bar is not in the red zone, the trap will not work and will become disabled for a short period of time.[4] The traps will also only work if the access code is correct. There are six possible access codes, and the player must eavesdrop into the conversations to find out when the Martins change the code. When a new code is learned, the player must wait until the speaker leaves the room before changing the access code to the correct color to maintain control of the traps.
Counters on the screen indicate how many perpetrators have entered the house and how many have been captured.[3]The exposition to Night Trap is presented to the player by Lt. Simms of the Sega Control Attack Team (S. C. A. T.)[a] at the start of the game. He explains that the team was alerted to the disappearance of five teenage girls who were last seen at the Martin winery estate. The Martin family consists of Victor Martin, his wife Sheila, their children Jeff and Sarah, and cousin Tony.[5] The missing girls were reportedly invited to stay for the night. Police questioned the Martin family, but they claimed the girls had left safely, and they refused to let the police search the property.
The police then handed over the case to S. C. A. T., which investigated the house and discovered a series of traps, security cameras, and an operational unit in the basement to control the apparatus.
The S. C. A. T. agents spliced an override cable onto the control system and connected it to a control panel in the back hallway of the house. The player is given the role of an internal S.
C. A. T. operative charged with controlling the traps and cameras from this back hallway.[3]Five more teenage girls head towards the estate, Kelli, Ashley, Lisa, Cindy, and Megan. S. C. A. T. was able to place agent Kelli Medd (Dana Plato)[b] within the group as an undercover agent. The girls are not aware of her true identity.[3] Also with the girls is Danny, Lisa's younger brother. What the gang does not know is the house is infested with Augers, vampiric beings that need blood to survive. The Martin family themselves are in the process of becoming vampires. The following events that take place and the ending vary widely depending on which characters the player is able to save from the Augers.[7]Development[edit]The NEMO and concept development[edit]Rob Fulop, developer of Demon Attack (1.
Atari games, began working with Atari founder Nolan Bushnell at his company Axlon shortly after the video game crash of 1. James Riley was also working with Bushnell at the time on a series of interactive retail advertising campaigns. Riley received a call from Fulop, his neighbor, who explained that an engineer presented an interesting device to another one of Bushnell's employees, Tom Zito.[8] The system used VHS technology to create movie- like gaming experiences and allowed four video tracks to be played simultaneously.
The team dubbed this system "NEMO" (Never Ever Mention Outside).[8][9]Scene of the Crime was created to demonstrate the NEMO to Hasbro and test new gameplay ideas. Zito wanted to put together some demos to present the technology to Hasbro. Riley wanted to create an environment the player could move freely about, leading to the idea of surveillance cameras.[8] Fulop and Riley were inspired by the play Tamara (1. The audience would need to decide for themselves which stories they wanted to follow.
Fulop and Riley watched the play three times over the course of a weekend in 1. Fulop and Riley liked the design model and thought it would make a good basis for an interactive media experience.[1. A prototype game titled Scene of the Crime was produced to demonstrate the new technology to Hasbro and test the surveillance camera gameplay.[8][9] It was a short five- minute demo where the player follows suspicious characters around a house to find who stole a stash of money.[9] The player switches between cameras to observe the characters and eavesdrop on their conversations; all the characters have a plot to steal the money.